Augmented reality for 3ds Max models
Bringing your 3D models to an AR platform just got a whole lot easier with my latest script for 3ds Max. I’ve written a script for the guys at Augment which enables you to publish your 3D models to your smartphone or tablet. There are many AR platforms available and I’ve covered also Layar on this blog. However Augment focuses on 3D which makes it a wonderful channel to publish your 3D models.
What, how, where?
You can check out the Augment site on how to use the Augment app and what you can do with it. I’ll cover how to use the script I wrote to publish your 3D models. Make sure you have an account at Augment and have your API-key handy. You’ll use this to connect the script to your Augment account.
The script will upload your current 3D model and also unwraps and lightbakes it if you want. You can use a standard lighting setup which comes with the script, or use the lighting which you’ve set up in the scene. The realtime 3D engine of the Augment app doesn’t have a lot features, so lightbaking is a good idea. The engine does support basic transparency though. The script will handle transparent materials as well. Let’s check out the videos.