Tag: xml

Merging xml files with maxscript in 3dsMax

It’s a hassle to work with multiple xml-files in maxscript at the same time. However it may be desirable to keep separate xml-files on disk. You can combine these xml-files at runtime into a single xml-file in memory while retaining the separate files on disk. This helps when using xpath for instance to search for […] 

xpath examples

 

XPath and xml in maxscript for 3dsMax

When using xml in maxscript you need to be able to search the xml efficiently. I seem to use xml in all of my recent maxscripts. Especially in the latest online configurator I’m working on (still unreleased, expected later this year) all data is stored in xml. In this configurator there are a lot of […] 

Renderitis shaping up

Hi, I’ve posted before about my script: renderitis, the open method in storing, using and sharing rendersettings. I’m making more adjustments to the script. Some are cosmetic, others improve the usability.  At the moment four renderengines are supported. Settings can be viewed and changed within the script, or recorded from the scene. At the moment, […] 

Renderitis is making progress

Hi, the rendersettings script is making steady progress. It’s turning out to be a rather lengthy operation. At the moment the tool is capable of storing all scriptable rendersettings for VRay and scanline. Adding support for other renderengines is just as well possible, but requires a bit of hand-labour. I’m planning on adding support for […] 

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