Tag: webgl
Show your 3d models on Sketchfab
Show your 3d models directly on sketchfab. I’ve written a maxscript which helps you publish your models from 3ds Max. Sketchfab is an online platform for viewing 3d models directly in your browser. Using this script you can easily publish your 3d models to this platform and show your 3d models to the world. This […]
Sketchfab 3ds max publisher beta
A newer version has been released. Get it here. I’m releasing sketchfab 6 beta for 3ds max. This release packs a bunch of bug-fixes, handles export-presets better and does more streaming. This should make it possible to publish larger models without running out of memory. Get the script here Main changes Better preset handling for […]
Install the Sketchfab Publisher
Installing the Sketchfab Publisher for 3ds Max is pretty easy. Just follow these steps and you’ll be up and running in no-time. Download the script Install the script Add it to a toolbar or a hotkey Run it Download Sketchfab Publisher here
Sketchfab obj fileformat supported features
Sketchfab supports the obj fileformat. This fileformat contains a lot of features. The following features have been tested and are listed here. All features are tested with the sketchfab publisher for 3dsMax. Check out the sketchfab obj features in action here, or on sketchfab. Embed As you can see, sketchfab also supports embedding a viewer […]
Maison d’artiste in webgl
I’ve ported the model we’ve created for UAR of the maison d’artiste to a webgl viewer. check it out! Using a 3d-viewer to present 3d-models makes a lot of sense. With the webgl technology it’s becoming very easy to distribute 3d content to clients and the audience. This is a demo and proof of concept […]






Sketchfab more stable and plugin of the month at autodesk
The Sketchfab publisher for 3dsMax has been featured as plugin of the month at autodesk. I’ve done a few updates to get it there, mainly regarding the handling of the api-key the user enters into the script window. The api-key is handled much better now. Besides that, the script also seems compatible with max 2014 […]