There are many ways to get a pseudo-3d object online. I’ve written about a way to do it with flash. Next up is a java-object. Written by Finn Rudolph, this […]
Recently I’ve created some images of a wooden chair designed by Reinier de Jong. I’d like to show the wood texture I’ve been using. I’ll share the images of the chair […]
Exchanging KML files between Google Earth and 3ds Max is pretty easy with my recently released KMLparser for 3ds Max. You can do a KML import and export in just […]
Hi, the rendersettings script is making steady progress. It’s turning out to be a rather lengthy operation. At the moment the tool is capable of storing all scriptable rendersettings for […]
Shade selected objects in the 3dsMax viewport
Sometimes it’s hard to get a good look at objects in your viewport. The shaded viewport occludes too many objects and the wireframes are difficult to grasp with many objects present. Use the “Shade selected” option to solve this problem. When this toggle is switched on, only the selected objects are shaded, the rest is […]