Tag: renderitis

Renderitis v011 released

Renderitis version eleven has been released. This is a script which enables you to store, retrieve, edit and share rendersettings in 3ds Max. New features in renderitis v011 are: Permissions for broader use in studios: user, artdirector, manager Support for multiple preset-files Added a statusbar for rich visual feedback Improved the management of matlibs Started […] 

Renderitis documentation: permissions

Renderitis documentation Renderitis has been designed to be used for individuals and in studios with multiple users. This gives you the possibility to use a single preset within a team. Sharing rendersettings is pretty easy when renderitis has been setup correctly. By default the script works fine for either individuals or teams, but you can […] 

Renderitis documentation: managing presets

Renderitis documentation Managing presets in renderitis is done through the popup menus. The renderitis script supports a limited amount of maxversions and render-engines. This will change in the future, but for now only scanline and vray are supported. You can only create new presets for the current scene-renderengine. A new preset is created by recording […] 

Renderitis v010 released

Renderitis version ten has been released. This is a script which enables you to store, retrieve, edit and share rendersettings in 3ds Max. It’s been a while, but I’ve added some neat stuff. New features in renderitis are: Support for scanline in 3dsMax 2012 Support for VRay version 2.x in 3dsMax 2012 Rollouts: rendersettings are […] 

Renderitis v008 update

Renderitis for 3dsMax just received an update to version 008. The main new feature is the integration of the common environment settings into a preset. This also includes any texturemap applied to environmentmap slot. Besides that some overal fixes and cleanup have been made. Renderitis script Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top. […] 

Renderitis revisited and launched

Renderitis is ready to be shipped. It’s a first public version which supports the scanline renderer in 3dsMax 2010. I know that’s pretty limited, but it’s a solid base to start supporting more render-engines and more maxversions in the future. For those who missed it, and I’m assuming many of you did, I’ll explain what […] 

Renderitis shaping up

Hi, I’ve posted before about my script: renderitis, the open method in storing, using and sharing rendersettings. I’m making more adjustments to the script. Some are cosmetic, others improve the usability.  At the moment four renderengines are supported. Settings can be viewed and changed within the script, or recorded from the scene. At the moment, […] 

Renderitis is making progress

Hi, the rendersettings script is making steady progress. It’s turning out to be a rather lengthy operation. At the moment the tool is capable of storing all scriptable rendersettings for VRay and scanline. Adding support for other renderengines is just as well possible, but requires a bit of hand-labour. I’m planning on adding support for […] 

Developing rendersettings script

Hi, currently i’m developing a script in 3dsMax 2008 to store rendersettings. At the moment it’s just for the renderer Vray, but it will be compatible with other renderengines.  

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