Tag: object2vr

Object2VR tutorial for 3ds Max

A while ago I’ve written a script to help create turntables and rotators within object2VR by Gardengnome software. As some of my scripts go, I’ve mostly written them for myself and I know just fine how to use them. However this doesn’t mean the scripts are user friendly and work flawlessly. So after a few […] 

Updated the VR sphere render script

I’ve updated my VR sphere render script. The script animates a camera around the origin in such a manner that it is compatible with either gardengnomes object2VR or Finn Rudolphs javascriptobject. Both items van display a pseudo-3d item on a website where the user can rotate the object around. Examples can also be found on […] 

Pseudo-3d javascriptObject

There are many ways to get a pseudo-3d object online. I’ve written about a way to do it with flash. Next up is a java-object. Written by Finn Rudolph, this object has less options than the object2VR program which makes it a bit easier to implement. It’s a very clean way to get 3d-stuff online […] 

Object2VR new feature

After a few requests I’ve implemented a new feature in the sphere-render script I’ve made. It’ now possible to render a hemisphere as well, besides the full sphere. It’s really quite simple. Just click the “Hemisphere” option in the script and the camera will be animated only in the top hemisphere. The rest of the […] 

Object2VR script for 3dsMax

Object2VR produces interactive 360 degree movies. The content for these movies can be photographic or 3d. The content consists of a spherical sequence of images. Creating the images within 3dsMax means you need to render your object from all angles. To make it easier to do this, I wrote this script. This is an instruction […] 

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