When using xml in maxscript you need to be able to search the xml efficiently. I seem to use xml in all of my recent maxscripts. Especially in the latest […]
Renderitis version ten has been released. This is a script which enables you to store, retrieve, edit and share rendersettings in 3ds Max. It’s been a while, but I’ve added […]
Importing and exporting KML files in 3ds max makes it a tad easier to reuse work done in 3ds max in maps and google earth. Using 3ds max to create […]
Materilarium script developed
Hello all, after a while of developing, here's the first public version of Materilarium. It's a material database-type script for 3ds max. This script is by no means error-free, fool-proof or guaranteed-to-be-stable. It's very useful though. The general idea is that the user can import a 3dsMax matlib, render thumbnails for every material, create groups and assign […]