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Renderitis documentation: managing presets
Renderitis documentation Managing presets in renderitis is done through the popup menus. The renderitis script supports a limited amount of maxversions and render-engines. This will change in the future, but for now only scanline and vray are supported. You can only create new presets for the current scene-renderengine. A new preset is created by recording […]
Renderitis v010 released
Renderitis version ten has been released. This is a script which enables you to store, retrieve, edit and share rendersettings in 3ds Max. It’s been a while, but I’ve added some neat stuff. New features in renderitis are: Support for scanline in 3dsMax 2012 Support for VRay version 2.x in 3dsMax 2012 Rollouts: rendersettings are […]
BerconTile 3.02 overview
BerconTile 3.02 by Jerry Ylilammi is a versatile texturemap for 3dsMax 2012. Since a few updates this map has changed significantly. In this article I’d like to show a few ways how to use the berconTile texturemap. It’s by no means a complete reference of all the functions but it should help out users to […]
maxscript help for 3dsMax 2012
EDIT: there’s a more elegant solution. Read about it here on my blog. The maxscript help for 3dsMax 2012 has gone online. By default, 3dsMax doesn’t ship with a local help for mascript and for the main program. When pressing the F1 key, your browser opens and finds the help online. This has its advantages […]
Renderitis v008 update
Renderitis for 3dsMax just received an update to version 008. The main new feature is the integration of the common environment settings into a preset. This also includes any texturemap applied to environmentmap slot. Besides that some overal fixes and cleanup have been made. Renderitis script Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top. […]


Renderitis documentation: permissions
Renderitis documentation Renderitis has been designed to be used for individuals and in studios with multiple users. This gives you the possibility to use a single preset within a team. Sharing rendersettings is pretty easy when renderitis has been setup correctly. By default the script works fine for either individuals or teams, but you can […]