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	<title>Klaas Nienhuis</title>
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	<description>MaxScripts and more</description>
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		<title>WhatsMyName version 4 released</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-version-4-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=whatsmyname-version-4-released</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-version-4-released/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 21:39:32 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[rename]]></category>
		<category><![CDATA[whatsmyname]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1158</guid>
		<description><![CDATA[WhatsMyName is a script for 3dsMax which renames objects. The script displays a list of words you can create yourself. Just doubleclick one of these words to rename selected objects. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script The latest version contains the following new features: Switch between two library files. This is a step towards a studio setup, where multiple users can use a single public library which is managed centrally. The second library is a personal one, which is unique to single users. For now only the switching is supported. The [...]]]></description>
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		<title>WhatsMyName documentation: managing dictionaries</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-documentation-managing-dictionaries/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=whatsmyname-documentation-managing-dictionaries</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-documentation-managing-dictionaries/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 20:21:49 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[rename]]></category>
		<category><![CDATA[whatsmyname]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1149</guid>
		<description><![CDATA[WhatsMyName makes it easy to keep lists of words you can use to rename objects in 3dsMax. You can create as many dictionaries as you like and assign words to them. You can assign by drag&#38;drop. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script Manage words and dictionaries To manage words in dictionaries you need to open up the second list. Do this by clicking on the &#8220;Options&#8221; button and pick the &#8220;Manage words in dictionaries&#8221; option. This opens the vocabulary on the right. The vocabulary contains all words in the system. These [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>WhatsMyName documentation: navigating words</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-documentation-navigating-words/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=whatsmyname-documentation-navigating-words</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-documentation-navigating-words/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 20:00:47 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[rename]]></category>
		<category><![CDATA[whatsmyname]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1141</guid>
		<description><![CDATA[Navigating words in WhatsMyName is fairly straightforward. There&#8217;s a list of words you can scroll through. Doubleclicking a word renames the selected objects. That&#8217;s it. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script Easing navigation It&#8217;s very likely however that one single list of words might grow too much. If you keep adding words this certainly will happen. You&#8217;d have to scroll up and down to find the word you&#8217;re looking for. This is not the goal of the script. There are two ways to avoid scrolling all the time. Firstly you can [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>WhatsMyName: rename objects in 3ds Max</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-rename-objects-in-3dsmax/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=whatsmyname-rename-objects-in-3dsmax</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-rename-objects-in-3dsmax/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 20:39:07 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[rename]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[whatsmyname]]></category>
		<category><![CDATA[wirecolor]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1116</guid>
		<description><![CDATA[WhatsMyName is a script which will rename objects in 3ds Max. Renaming objects is a very basic and important operation. There are already many scripts written to do this. WhatsMyName is different because it uses a list of names you can pick from. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script Easy renaming When your work in 3dsMax focuses on a specific field or project, you may find yourself naming object with the same names over and over again. WhatsMyName gives you the tools to set up a dictionary of words. You can [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>WhatsMyName script</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-script/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=whatsmyname-script</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-script/#comments</comments>
		<pubDate>Sun, 19 Feb 2012 20:38:33 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[Download scripts]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1130</guid>
		<description><![CDATA[]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Maxscript help for 3dsMax 2012 update</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/maxscript-help-for-3dsmax-2012-update/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=maxscript-help-for-3dsmax-2012-update</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/maxscript-help-for-3dsmax-2012-update/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 14:11:04 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[help]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[scite]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1104</guid>
		<description><![CDATA[I&#8217;ve written about setting up your local maxscript help-file: read it here. Alex Mak has posted a nice addition to this. Read it here on cgTalk. Now it&#8217;s very easy to make your own, local maxscript help behave exactly the same as the online maxscript help. It automatically feeds the word at the cursor-position into the search field. This is what was missing from my previous solution. To make this happen, do the following: remove any code referring to the shortcut Ctrl+F1 in the user-preferences file download the maxscript documentation (get it here) add the following code to the user-preferences [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Renderitis v011 released</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/renderitis-v011-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=renderitis-v011-released</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/renderitis-v011-released/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 13:08:16 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Renderitis]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[renderitis]]></category>
		<category><![CDATA[rendersetting]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1069</guid>
		<description><![CDATA[Renderitis version eleven has been released. This is a script which enables you to store, retrieve, edit and share rendersettings in 3ds Max. New features in renderitis v011 are: Permissions for broader use in studios: user, artdirector, manager Support for multiple preset-files Added a statusbar for rich visual feedback Improved the management of matlibs Started with an online documentation: see the articles here Renderitis script Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top. Download script renderitis script &#160; Planned for future releases are: clearly outlined installation and startup procedure for individuals and studios more renderengines supported better online documentation [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Renderitis documentation: permissions</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/renderitis-documentation-permissions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=renderitis-documentation-permissions</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/renderitis-documentation-permissions/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:49:22 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[Documentation]]></category>
		<category><![CDATA[Renderitis]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[renderitis]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1085</guid>
		<description><![CDATA[Renderitis documentation Renderitis has been designed to be used for individuals and in studios with multiple users. This gives you the possibility to use a single preset within a team. Sharing rendersettings is pretty easy when renderitis has been setup correctly. By default the script works fine for either individuals or teams, but you can streamline the script for teams even more. This is done by setting permissions for specific users. There are three roles: manager, art director and user. Each role gives access to specific parts of the script. Manager: full access, create new preset-files, manage permissions Art director: [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Renderitis documentation: managing presets</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/renderitis-documentation-managing-presets/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=renderitis-documentation-managing-presets</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/02/renderitis-documentation-managing-presets/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 12:10:19 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Documentation]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[maxsript]]></category>
		<category><![CDATA[renderitis]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1074</guid>
		<description><![CDATA[Renderitis documentation Managing presets in renderitis is done through the popup menus. The renderitis script supports a limited amount of maxversions and render-engines. This will change in the future, but for now only scanline and vray are supported. You can only create new presets for the current scene-renderengine. A new preset is created by recording all render-settings and environment-settings from the scene and storing them in an xml-file. Materials are stored in a matlib. Bitmap-textures are not moved. All options are available through the popup-menus indicated with the small downwards-pointing arrows. It was a bit easier for me to implement [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Renderitis v010 released</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/01/renderitis-v010-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=renderitis-v010-released</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/01/renderitis-v010-released/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 22:10:36 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[Renderitis]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[renderitis]]></category>
		<category><![CDATA[rendersetting]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1050</guid>
		<description><![CDATA[Renderitis version ten has been released. This is a script which enables you to store, retrieve, edit and share rendersettings in 3ds Max. It&#8217;s been a while, but I&#8217;ve added some neat stuff. New features in renderitis are: Support for scanline in 3dsMax 2012 Support for VRay version 2.x in 3dsMax 2012 Rollouts: rendersettings are displayed in rollouts, just as you&#8217;d expect Improved user interface: find the options you need in the dropdownmenus (or popups) indicated by the little arrows. Renderitis script Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top. Download script renderitis script &#160; I&#8217;m using the xtraTreelist [...]]]></description>
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