<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Klaas Nienhuis</title>
	<atom:link href="http://www.klaasnienhuis.nl/WordPress/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.klaasnienhuis.nl/WordPress</link>
	<description>Projects of the third kind</description>
	<lastBuildDate>Fri, 24 May 2013 11:45:26 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>3ds max and tumblr, a perfect match</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2013/05/3ds-max-and-tumblr-a-perfect-match/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3ds-max-and-tumblr-a-perfect-match</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2013/05/3ds-max-and-tumblr-a-perfect-match/#comments</comments>
		<pubDate>Mon, 13 May 2013 21:12:38 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[Showcase]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[image]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[tumblr]]></category>
		<category><![CDATA[upload]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1898</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2013/05/3ds-max-and-tumblr-a-perfect-match/">3ds max and tumblr, a perfect match</a></p><p>Want to share what you&#8217;re working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It&#8217;s as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. Basic workflow for 3ds max and tumblr Open script select a viewport press a button Download the script here Posting an image to a tumblr blog: really easy Setup tumblr First you need to actually have a tumblr blog to post images to. Get one for free at [...]</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2013/05/3ds-max-and-tumblr-a-perfect-match/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3D marketing assets for Reinier de Jong</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2013/05/3d-marketing-assets-for-reinier-de-jong/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3d-marketing-assets-for-reinier-de-jong</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2013/05/3d-marketing-assets-for-reinier-de-jong/#comments</comments>
		<pubDate>Mon, 06 May 2013 20:07:55 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[Showcase]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1683</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2013/05/3d-marketing-assets-for-reinier-de-jong/">3D marketing assets for Reinier de Jong</a></p><p>Augment Get the app here Get the AR markers here Use the Augment app on your smartphone to visualize a 3D model of the REK bookcase. Print the marker-image and place it in sight, open the app and scan this QR code, point the app at the marker. Sketchfab A realtime 3D model directly in the browser. Use preferrably chrome or firefox to view the model. You can comment, like or share the model with the controls at the bottom. Java A prerendered spherical sequence of images giving the illusion of a real 3D object. In this case 16 steps. [...]</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2013/05/3d-marketing-assets-for-reinier-de-jong/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Drag drop 3ds max files with dotnet</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2013/04/drop-3ds-max-files-with-dotnet/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=drop-3ds-max-files-with-dotnet</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2013/04/drop-3ds-max-files-with-dotnet/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 12:03:12 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[dotnet]]></category>
		<category><![CDATA[drag drop]]></category>
		<category><![CDATA[listview]]></category>
		<category><![CDATA[maxscript]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1667</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2013/04/drop-3ds-max-files-with-dotnet/">Drag drop 3ds max files with dotnet</a></p><p>Lonerobot has written an excellent article about dragging and dropping max files from dotnet controls into the viewport just like you would drag drop a max file from an explorer window. I&#8217;m following this up by providing an example on how to do this from a listview control. Get the script here Or get it on github Drop max files with a listview Lonerobot describes the peculiarities about dropping a maxfile. The example he uses can be transferred to using a listview. With a little help from Marco Brunetta on cgTalk this works flawlessly. I&#8217;ve written an example which displays [...]</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2013/04/drop-3ds-max-files-with-dotnet/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Sketchfab more stable and plugin of the month at autodesk</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2013/03/sketchfab-more-stable-and-plugin-of-the-month-at-autodesk/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchfab-more-stable-and-plugin-of-the-month-at-autodesk</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2013/03/sketchfab-more-stable-and-plugin-of-the-month-at-autodesk/#comments</comments>
		<pubDate>Mon, 11 Mar 2013 20:45:01 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[sketchfab]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1652</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2013/03/sketchfab-more-stable-and-plugin-of-the-month-at-autodesk/">Sketchfab more stable and plugin of the month at autodesk</a></p><p>The Sketchfab publisher for 3dsMax has been featured as plugin of the month at autodesk. I&#8217;ve done a few updates to get it there, mainly regarding the handling of the api-key the user enters into the script window. The api-key is handled much better now. Besides that, the script also seems compatible with max 2014 which should come out in a few weeks/months. Download Sketchfab Publisher here</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2013/03/sketchfab-more-stable-and-plugin-of-the-month-at-autodesk/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Build an mzp maxscript in 3dsMax</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/11/building-mzp-scripts-for-3dsmax/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=building-mzp-scripts-for-3dsmax</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/11/building-mzp-scripts-for-3dsmax/#comments</comments>
		<pubDate>Wed, 28 Nov 2012 14:26:50 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[installer]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[mzp]]></category>
		<category><![CDATA[mzpbuilder]]></category>
		<category><![CDATA[tool]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1631</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2012/11/building-mzp-scripts-for-3dsmax/">Build an mzp maxscript in 3dsMax</a></p><p>When working with large scripts in 3dsMax it&#8217;s very practical to split the project up in multiple files. Done correctly this loosely resembles an object-oriented approach. Something that maxscript doesn&#8217;t really support. While working with multiple files is easier than with a single large one, publishing them is more work. This script helps with that. I like to publish my scripts as an mzp-file. This is a self-extracting zip-file built for 3dsMax. Within an mzp-file you can bundle scriptfiles, art,presets or other files and link special actions which are executed upon installation. Building such a file needs some manual work [...]</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2012/11/building-mzp-scripts-for-3dsmax/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Show your 3d models on Sketchfab</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/10/show-your-3d-models-on-sketchfab/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=show-your-3d-models-on-sketchfab</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/10/show-your-3d-models-on-sketchfab/#comments</comments>
		<pubDate>Tue, 23 Oct 2012 19:28:45 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[publish]]></category>
		<category><![CDATA[sketchfab]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1224</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2012/10/show-your-3d-models-on-sketchfab/">Show your 3d models on Sketchfab</a></p><p>Show your 3d models directly on sketchfab. I&#8217;ve written a maxscript which helps you publish your models from 3ds Max. Sketchfab is an online platform for viewing 3d models directly in your browser. Using this script you can easily publish your 3d models to this platform and show your 3d models to the world. This is very convenient for e.g. portfolios, communication with clients or presentations. The latest version of the publisher is much faster and more stable. Download Sketchfab Publisher here This video shows how easy it is to get your 3D models onto sketchfab This is a model [...]</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2012/10/show-your-3d-models-on-sketchfab/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>KMLparser Altitudemode and new locations</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/10/kmlparser-altitudemode-and-new-locations/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=kmlparser-altitudemode-and-new-locations</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/10/kmlparser-altitudemode-and-new-locations/#comments</comments>
		<pubDate>Tue, 09 Oct 2012 19:09:33 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[kmlparser]]></category>
		<category><![CDATA[maxscript]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1606</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2012/10/kmlparser-altitudemode-and-new-locations/">KMLparser Altitudemode and new locations</a></p><p>Here&#8217;s a short post on how to use altitudemodes and new locations with the KMLparser. You can move vertices to different heights and use an altitudemode to display these heights within google earth. It&#8217;s also possible to enter a geo-location in 3dsMax and start from scratch. This is illustrated in the second video. Get the KMLparser script here</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2012/10/kmlparser-altitudemode-and-new-locations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sketchfab embeds</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/09/sketchfab-embeds/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchfab-embeds</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/09/sketchfab-embeds/#comments</comments>
		<pubDate>Thu, 27 Sep 2012 08:28:24 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[documentation]]></category>
		<category><![CDATA[embed]]></category>
		<category><![CDATA[iframe]]></category>
		<category><![CDATA[sketchfab]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1571</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2012/09/sketchfab-embeds/">Sketchfab embeds</a></p><p>With the latest version of Sketchfab they&#8217;ve added a two features related to the embeds: they&#8217;ve added alternative code options to iframes and the thumbnail which is displayed if the embedded model is disabled can be high-res. Besides that I&#8217;d like to talk about the options you have when embedding a model with Sketchfab. Here&#8217;s the code for the iframe with all the default options &#60;iframe frameborder="0" height="480" width="854" allowFullScreen webkitallowfullscreen="true" mozallowfullscreen="true" src="http://skfb.ly/kihgfe10b?autostart=0&#38;transparent=0&#38;autospin=0&#38;controls=1&#38;watermark=1"&#62;&#60;/iframe&#62; The options are Frameborder: doesn&#8217;t seem to do anything, within wordpress that is Height: the height of the iframe Width: the width of the iframe webkitallowfullscreen: doesn&#8217;t [...]</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2012/09/sketchfab-embeds/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sketchfab 3ds max publisher beta</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/09/sketchfab-3ds-max-publisher-beta/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=sketchfab-3ds-max-publisher-beta</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/09/sketchfab-3ds-max-publisher-beta/#comments</comments>
		<pubDate>Wed, 26 Sep 2012 21:17:56 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[Maxscript]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[export]]></category>
		<category><![CDATA[publish]]></category>
		<category><![CDATA[sketchfab]]></category>
		<category><![CDATA[webgl]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1562</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2012/09/sketchfab-3ds-max-publisher-beta/">Sketchfab 3ds max publisher beta</a></p><p>A newer version has been released. Get it here. I&#8217;m releasing sketchfab 6 beta for 3ds max. This release packs a bunch of bug-fixes, handles export-presets better and does more streaming. This should make it possible to publish larger models without running out of memory. Get the script here Main changes Better preset handling for obj-exports More efficient memory-management, enables larger uploads The changelog 2012-07-26: externalized the token struct 2012-08-13: made the ini-path relative to the current scriptpath 2012-07-27: externalized the obj and objPreset struct 2012-07-27: adjusted the obj-preset methods. It should work with the presetfiles correctly now. 2012-08-04: externalized [...]</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2012/09/sketchfab-3ds-max-publisher-beta/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>KML import export tutorial</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/09/kml-import-export-tutorial/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=kml-import-export-tutorial</link>
		<comments>http://www.klaasnienhuis.nl/WordPress/2012/09/kml-import-export-tutorial/#comments</comments>
		<pubDate>Tue, 25 Sep 2012 20:40:51 +0000</pubDate>
		<dc:creator>Klaas Nienhuis</dc:creator>
				<category><![CDATA[3dsMax]]></category>
		<category><![CDATA[export]]></category>
		<category><![CDATA[google earth]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[kmlparser]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1542</guid>
		<description><![CDATA[<p><p><a href="http://www.klaasnienhuis.nl/WordPress/2012/09/kml-import-export-tutorial/">KML import export tutorial</a></p><p>Exchanging KML files between Google Earth and 3ds Max is pretty easy with my recently released KMLparser for 3ds Max. You can do a KML import and export in just a few mousclicks. Transferring shapes between GE and max isn&#8217;t just about the shapes themselves, but also about the geo-locations. The script should take care of that, as long as you respect the UTMzone you&#8217;re in. Get the sample data here Get the script here Here&#8217;s a short workflow description. Pick a location in Google Earth you want to enhance. In my case the Edo Castle in Tokyo. Draw a [...]</p></p><p><a href="http://www.klaasnienhuis.nl/WordPress">Klaas Nienhuis - Projects of the third kind</a></p>]]></description>
		<wfw:commentRss>http://www.klaasnienhuis.nl/WordPress/2012/09/kml-import-export-tutorial/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>
