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	<title>Comments for Klaas Nienhuis</title>
	<atom:link href="http://www.klaasnienhuis.nl/WordPress/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.klaasnienhuis.nl/WordPress</link>
	<description>MaxScripts and more</description>
	<lastBuildDate>Mon, 20 Feb 2012 11:58:09 +0000</lastBuildDate>
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	<item>
		<title>Comment on WhatsMyName: rename objects in 3ds Max by Klaas Nienhuis</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-rename-objects-in-3dsmax/#comment-742</link>
		<dc:creator>Klaas Nienhuis</dc:creator>
		<pubDate>Mon, 20 Feb 2012 11:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1116#comment-742</guid>
		<description>Thanks for the nice remark. I&#039;m planning some new features such as docking the dialog, a setup for multiple users with permissions and adding of multiple words.</description>
		<content:encoded><![CDATA[<p>Thanks for the nice remark. I&#8217;m planning some new features such as docking the dialog, a setup for multiple users with permissions and adding of multiple words.</p>
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		<title>Comment on WhatsMyName: rename objects in 3ds Max by leo chester</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2012/02/whatsmyname-rename-objects-in-3dsmax/#comment-741</link>
		<dc:creator>leo chester</dc:creator>
		<pubDate>Mon, 20 Feb 2012 05:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=1116#comment-741</guid>
		<description>Nice little script - I am always renaming objects to keep max scenes organised - this is a help ! thx</description>
		<content:encoded><![CDATA[<p>Nice little script &#8211; I am always renaming objects to keep max scenes organised &#8211; this is a help ! thx</p>
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	<item>
		<title>Comment on Maxscript deadline submit script tutorial by Klaas Nienhuis</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2011/11/maxscript-deadline-submit-script-tutorial/#comment-704</link>
		<dc:creator>Klaas Nienhuis</dc:creator>
		<pubDate>Tue, 15 Nov 2011 19:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=848#comment-704</guid>
		<description>Hey Bobo, thanks. Most of it is based on your tutorial anyway, so thank you too.
I&#039;ve noticed the different modes you can use. The project I&#039;m working on now requires me to render images and to post-process these images. The slave mode is enough for that.
The idea to create a job that submits jobs is nice. Sometimes submitting large files can take up quite some time, even when using a script to do that. So why not move that burden to a slave in the renderfarm!</description>
		<content:encoded><![CDATA[<p>Hey Bobo, thanks. Most of it is based on your tutorial anyway, so thank you too.<br />
I&#8217;ve noticed the different modes you can use. The project I&#8217;m working on now requires me to render images and to post-process these images. The slave mode is enough for that.<br />
The idea to create a job that submits jobs is nice. Sometimes submitting large files can take up quite some time, even when using a script to do that. So why not move that burden to a slave in the renderfarm!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Maxscript deadline submit script tutorial by Bobo</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2011/11/maxscript-deadline-submit-script-tutorial/#comment-701</link>
		<dc:creator>Bobo</dc:creator>
		<pubDate>Mon, 14 Nov 2011 19:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=848#comment-701</guid>
		<description>Nice tutorial!

Just wanted to mention that the MAXScript functionality is somewhat limited when the network machine is in &quot;network render mode&quot; (a.k.a. Slave mode). Specifically, any operations requiring the 3ds Max UI to be present, as well as .MAX file I/O operations will be unavailable.  On the positive side, no license will be required.

If you have floating 3ds Max licenses, you can check the &quot;Workstation Mode&quot; option in the Scripts rollout. This will cause 3ds Max to launch in full workstation mode with UI and everything (but it will require a license to run). In this mode, you can perform ANYTHING that MAXScript can do on your local workstation, including UI-related operations and scene I/O operations. You can even submit other jobs to Deadline in that mode!</description>
		<content:encoded><![CDATA[<p>Nice tutorial!</p>
<p>Just wanted to mention that the MAXScript functionality is somewhat limited when the network machine is in &#8220;network render mode&#8221; (a.k.a. Slave mode). Specifically, any operations requiring the 3ds Max UI to be present, as well as .MAX file I/O operations will be unavailable.  On the positive side, no license will be required.</p>
<p>If you have floating 3ds Max licenses, you can check the &#8220;Workstation Mode&#8221; option in the Scripts rollout. This will cause 3ds Max to launch in full workstation mode with UI and everything (but it will require a license to run). In this mode, you can perform ANYTHING that MAXScript can do on your local workstation, including UI-related operations and scene I/O operations. You can even submit other jobs to Deadline in that mode!</p>
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		<title>Comment on Switching lights within a volume by Klaas Nienhuis</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2010/09/switching-lights-within-a-volume/#comment-529</link>
		<dc:creator>Klaas Nienhuis</dc:creator>
		<pubDate>Sat, 15 Oct 2011 12:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=298#comment-529</guid>
		<description>David, it&#039;s great to hear the script fits in your workflow. 

Reducing keys is needed because the volume-function creates a keyframe on every frame. To make the fading work I need to have keyframes on only the positions where they make sense. Reducing keyframes in the script is actually the same function as the one in the trackview: the progressbar and cancel-button can&#039;t be deactivated.. I also noticed it&#039;s not the fastest thing in the world but it speeds up the rest of the script (the fading part).

I&#039;m not really sure I can do something about that. Writing a custom reduction-algorithm might do the trick but that&#039;s a bit out of my league.
Klaas</description>
		<content:encoded><![CDATA[<p>David, it&#8217;s great to hear the script fits in your workflow. </p>
<p>Reducing keys is needed because the volume-function creates a keyframe on every frame. To make the fading work I need to have keyframes on only the positions where they make sense. Reducing keyframes in the script is actually the same function as the one in the trackview: the progressbar and cancel-button can&#8217;t be deactivated.. I also noticed it&#8217;s not the fastest thing in the world but it speeds up the rest of the script (the fading part).</p>
<p>I&#8217;m not really sure I can do something about that. Writing a custom reduction-algorithm might do the trick but that&#8217;s a bit out of my league.<br />
Klaas</p>
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		<title>Comment on Switching lights within a volume by david charles</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2010/09/switching-lights-within-a-volume/#comment-502</link>
		<dc:creator>david charles</dc:creator>
		<pubDate>Fri, 14 Oct 2011 22:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=298#comment-502</guid>
		<description>Klaas, really seems to be working great.

One strange thing is that when i apply script to lights, there is a cycle for each light that says &quot;reducing keys&quot; When it does this the listener window comes up and is redrawn with every cycle.

Each cycle takes about 1.5 seconds and that is alot when there are &gt;1000 lights. Any idea how to supress the listener window or &quot;reducing keys&quot; notifiaction to speed things up? It takes about 15 minutes to run the script on 1000 lights with pretty powerful workstation.

Also, would be great to get your email so i can send you some clips when i am finished.

dc</description>
		<content:encoded><![CDATA[<p>Klaas, really seems to be working great.</p>
<p>One strange thing is that when i apply script to lights, there is a cycle for each light that says &#8220;reducing keys&#8221; When it does this the listener window comes up and is redrawn with every cycle.</p>
<p>Each cycle takes about 1.5 seconds and that is alot when there are &gt;1000 lights. Any idea how to supress the listener window or &#8220;reducing keys&#8221; notifiaction to speed things up? It takes about 15 minutes to run the script on 1000 lights with pretty powerful workstation.</p>
<p>Also, would be great to get your email so i can send you some clips when i am finished.</p>
<p>dc</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Switching lights within a volume by Klaas Nienhuis</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2010/09/switching-lights-within-a-volume/#comment-404</link>
		<dc:creator>Klaas Nienhuis</dc:creator>
		<pubDate>Mon, 10 Oct 2011 21:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=298#comment-404</guid>
		<description>David,
this error probably means that you try to add the fades to a light without any animation on it&#039;s multiplier. Fading a light with a constant multiplier doesn&#039;t do anything. I&#039;ve added some error trapping there. Now it shouldn&#039;t crap out when this happens.
To avoid this, you first should add some animation to the multiplier with the script. After that you can add the fading to the light. I&#039;ve also &quot;officially&quot; confirmed that a vray-light will work with the script.
So: download the latest version to get the more robust script.
Klaas</description>
		<content:encoded><![CDATA[<p>David,<br />
this error probably means that you try to add the fades to a light without any animation on it&#8217;s multiplier. Fading a light with a constant multiplier doesn&#8217;t do anything. I&#8217;ve added some error trapping there. Now it shouldn&#8217;t crap out when this happens.<br />
To avoid this, you first should add some animation to the multiplier with the script. After that you can add the fading to the light. I&#8217;ve also &#8220;officially&#8221; confirmed that a vray-light will work with the script.<br />
So: download the latest version to get the more robust script.<br />
Klaas</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Switching lights within a volume by david charles</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2010/09/switching-lights-within-a-volume/#comment-401</link>
		<dc:creator>david charles</dc:creator>
		<pubDate>Mon, 10 Oct 2011 20:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=298#comment-401</guid>
		<description>Klaas,

Getting this error...
Error scanning macroscript file: C:\Program Files\Autodesk\3ds Max Design 2012\UI\MacroScripts\vraymtlPresets_v06.mcr, macroscript: will; No macroscript body found
Note: PhysX SDK initialized
Note: PhysX Plugin initialized
Max to Physcs Geometry Scale = 1.0
Max to Physcs Geometry Scale = 1.0
-- Error occurred in fn_createLightingLag(); filename: C:\Program Files\Autodesk\3ds Max Design 2012\Scripts\Switchlightbyvolume_003.ms; position: 4110; line: 132
--  Frame:
--   arrValue: undefined
--   arrLowKey: undefined
--   arrIndex: undefined
--   theLight: $VRayLight001
--   inDelay: 5
--   outDelay: 10
--   arrKey: undefined
--   minValue: undefined
--   called in l loop; filename: C:\Program Files\Autodesk\3ds Max Design 2012\Scripts\Switchlightbyvolume_003.ms; position: 6478; line: 176
--  Frame:
--   l: $VRayLight001
--   called in btn_lag.pressed(); filename: C:\Program Files\Autodesk\3ds Max Design 2012\Scripts\Switchlightbyvolume_003.ms; position: 6504; line: 177
--  Frame:
&gt;&gt; MAXScript Rollout Handler Exception:
-- Unknown property: &quot;keys&quot; in undefined &lt;&lt;

and also an error about keys when i try the faloff option</description>
		<content:encoded><![CDATA[<p>Klaas,</p>
<p>Getting this error&#8230;<br />
Error scanning macroscript file: C:\Program Files\Autodesk\3ds Max Design 2012\UI\MacroScripts\vraymtlPresets_v06.mcr, macroscript: will; No macroscript body found<br />
Note: PhysX SDK initialized<br />
Note: PhysX Plugin initialized<br />
Max to Physcs Geometry Scale = 1.0<br />
Max to Physcs Geometry Scale = 1.0<br />
&#8211; Error occurred in fn_createLightingLag(); filename: C:\Program Files\Autodesk\3ds Max Design 2012\Scripts\Switchlightbyvolume_003.ms; position: 4110; line: 132<br />
&#8211;  Frame:<br />
&#8211;   arrValue: undefined<br />
&#8211;   arrLowKey: undefined<br />
&#8211;   arrIndex: undefined<br />
&#8211;   theLight: $VRayLight001<br />
&#8211;   inDelay: 5<br />
&#8211;   outDelay: 10<br />
&#8211;   arrKey: undefined<br />
&#8211;   minValue: undefined<br />
&#8211;   called in l loop; filename: C:\Program Files\Autodesk\3ds Max Design 2012\Scripts\Switchlightbyvolume_003.ms; position: 6478; line: 176<br />
&#8211;  Frame:<br />
&#8211;   l: $VRayLight001<br />
&#8211;   called in btn_lag.pressed(); filename: C:\Program Files\Autodesk\3ds Max Design 2012\Scripts\Switchlightbyvolume_003.ms; position: 6504; line: 177<br />
&#8211;  Frame:<br />
&gt;&gt; MAXScript Rollout Handler Exception:<br />
&#8211; Unknown property: &#8220;keys&#8221; in undefined &lt;&lt;</p>
<p>and also an error about keys when i try the faloff option</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Clouds by Platige Image by Dave</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2011/08/clouds-by-platige-image/#comment-395</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Mon, 10 Oct 2011 14:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=495#comment-395</guid>
		<description>Thanks again. I will give it a try with more sprites. I had a feeling that I did not have near the right amount, but I was trying to keep render times down. 

thanks for the extra tips!</description>
		<content:encoded><![CDATA[<p>Thanks again. I will give it a try with more sprites. I had a feeling that I did not have near the right amount, but I was trying to keep render times down. </p>
<p>thanks for the extra tips!</p>
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	<item>
		<title>Comment on Switching lights within a volume by david charles</title>
		<link>http://www.klaasnienhuis.nl/WordPress/2010/09/switching-lights-within-a-volume/#comment-356</link>
		<dc:creator>david charles</dc:creator>
		<pubDate>Thu, 06 Oct 2011 21:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.klaasnienhuis.nl/WordPress/?p=298#comment-356</guid>
		<description>I am away for a couple days, will get back on it next week. Thank you so much. I will be in touch.

dc</description>
		<content:encoded><![CDATA[<p>I am away for a couple days, will get back on it next week. Thank you so much. I will be in touch.</p>
<p>dc</p>
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