Category: Programming

Switch lights within a volume

 

Switching lights within a volume

Switching lights within a volume

I’ve created a script to switch lights on and off depending on their position inside or outside of a volume. This volume can be animated if needed. The clever part is taken from the cgtalk forums. The calculation to determine if an object is within a specific volume is done by casting rays in an […] 

Pseudo-3d javascriptObject

Pseudo-3d javascriptObject

There are many ways to get a pseudo-3d object online. I’ve written about a way to do it with flash. Next up is a java-object. Written by Finn Rudolph, this object has less options than the object2VR program which makes it a bit easier to implement. It’s a very clean way to get 3d-stuff online […] 

Object2VR new feature

Object2VR new feature

After a few requests I’ve implemented a new feature in the sphere-render script I’ve made. It’ now possible to render a hemisphere as well, besides the full sphere. It’s really quite simple. Just click the “Hemisphere” option in the script and the camera will be animated only in the top hemisphere. The rest of the […] 

Object2VR script for 3dsMax

Object2VR script for 3dsMax

Object2VR produces interactive 360 degree movies. The content for these movies can be photographic or 3d. The content consists of a spherical sequence of images. Creating the images within 3dsMax means you need to render your object from all angles. To make it easier to do this, I wrote this script. This is an instruction […] 

Renderitis shaping up

Renderitis shaping up

Hi, I’ve posted before about my script: renderitis, the open method in storing, using and sharing rendersettings. I’m making more adjustments to the script. Some are cosmetic, others improve the usability.  At the moment four renderengines are supported. Settings can be viewed and changed within the script, or recorded from the scene. At the moment, […] 

Renderitis is making progress

Renderitis is making progress

Hi, the rendersettings script is making steady progress. It’s turning out to be a rather lengthy operation. At the moment the tool is capable of storing all scriptable rendersettings for VRay and scanline. Adding support for other renderengines is just as well possible, but requires a bit of hand-labour. I’m planning on adding support for […] 

Developing rendersettings script

Developing rendersettings script

Hi, currently i’m developing a script in 3dsMax 2008 to store rendersettings. At the moment it’s just for the renderer Vray, but it will be compatible with other renderengines.  

Materilarium script developed

Materilarium script developed

Hello all, after a while of developing, here's the first public version of Materilarium. It's a material database-type script for 3ds max. This script is by no means error-free, fool-proof or guaranteed-to-be-stable. It's very useful though. The general idea is that the user can import a 3dsMax matlib, render thumbnails for every material, create groups and assign […] 

Analyze many 3d objects

Analyze many 3d objects

Many 3d offices and individuals have folders filled with 3d objects ready to be put to action. Custom asset browsers, databases, tools and plugins are available for accessing these objects. But what happens when the quality of the objects isn’t that good (anymore)? It is a lot of work to check every file by hand. […] 

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