Object2VR new feature
After a few requests I’ve implemented a new feature in the sphere-render script I’ve made. It’ now possible to render a hemisphere as well, besides the full sphere. It’s really quite simple. Just click the “Hemisphere” option in the script and the camera will be animated only in the top hemisphere. The rest of the […]
Object2VR script for 3dsMax
Object2VR produces interactive 360 degree movies. The content for these movies can be photographic or 3d. The content consists of a spherical sequence of images. Creating the images within 3dsMax means you need to render your object from all angles. To make it easier to do this, I wrote this script. This is an instruction […]
Renderitis shaping up
Hi, I’ve posted before about my script: renderitis, the open method in storing, using and sharing rendersettings. I’m making more adjustments to the script. Some are cosmetic, others improve the usability. At the moment four renderengines are supported. Settings can be viewed and changed within the script, or recorded from the scene. At the moment, […]
Renderitis is making progress
Hi, the rendersettings script is making steady progress. It’s turning out to be a rather lengthy operation. At the moment the tool is capable of storing all scriptable rendersettings for VRay and scanline. Adding support for other renderengines is just as well possible, but requires a bit of hand-labour. I’m planning on adding support for […]
Developing rendersettings script
Hi, currently i’m developing a script in 3dsMax 2008 to store rendersettings. At the moment it’s just for the renderer Vray, but it will be compatible with other renderengines.
Materilarium script developed
Hello all, after a while of developing, here's the first public version of Materilarium. It's a material database-type script for 3ds max. This script is by no means error-free, fool-proof or guaranteed-to-be-stable. It's very useful though. The general idea is that the user can import a 3dsMax matlib, render thumbnails for every material, create groups and assign […]
Analyze many 3d objects
Many 3d offices and individuals have folders filled with 3d objects ready to be put to action. Custom asset browsers, databases, tools and plugins are available for accessing these objects. But what happens when the quality of the objects isn’t that good (anymore)? It is a lot of work to check every file by hand. […]
Changing the gamma of pictures in max-buttons
The gamma settings which are set in the preferences of 3ds max influence the display of colours in the viewport. Max corrects the display of these colors according to whatever setting you might put there. The images in buttons in rollouts and scripts are not corrected. This means pictures in buttons can look either too […]
Installing single scripts in 3ds max
Installing a single script in 3ds max is very easy if you know what you’re doing. But when you give your scipts to a colleague or client who might not be that confident with scripts, you could use some kind of delivery system or installer. There are several options, like the NSIS installer-program (Article by […]
Pseudo-3d javascriptObject
There are many ways to get a pseudo-3d object online. I’ve written about a way to do it with flash. Next up is a java-object. Written by Finn Rudolph, this object has less options than the object2VR program which makes it a bit easier to implement. It’s a very clean way to get 3d-stuff online […]