Category: Maxscript

Articles and tutorials about maxscript

WhatsMyName version 4 released

WhatsMyName version 4 released

WhatsMyName is a script for 3dsMax which renames objects. The script displays a list of words you can create yourself. Just doubleclick one of these words to rename selected objects. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script The latest version contains the following new features: Switch between […] 

WhatsMyName documentation: managing dictionaries

WhatsMyName documentation: managing dictionaries

WhatsMyName makes it easy to keep lists of words you can use to rename objects in 3dsMax. You can create as many dictionaries as you like and assign words to them. You can assign by drag&drop. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script Manage words and dictionaries […] 

WhatsMyName documentation: navigating words

WhatsMyName documentation: navigating words

Navigating words in WhatsMyName is fairly straightforward. There’s a list of words you can scroll through. Doubleclicking a word renames the selected objects. That’s it. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script Easing navigation It’s very likely however that one single list of words might grow too […] 

WhatsMyName: rename objects in 3ds Max

WhatsMyName: rename objects in 3ds Max

WhatsMyName is a script which will rename objects in 3ds Max. Renaming objects is a very basic and important operation. There are already many scripts written to do this. WhatsMyName is different because it uses a list of names you can pick from. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download […] 

Maxscript help for 3dsMax 2012 update

Maxscript help for 3dsMax 2012 update

I’ve written about setting up your local maxscript help-file: read it here. Alex Mak has posted a nice addition to this. Read it here on cgTalk. Now it’s very easy to make your own, local maxscript help behave exactly the same as the online maxscript help. It automatically feeds the word at the cursor-position into […] 

maxscript help for 3dsMax 2012

maxscript help for 3dsMax 2012

EDIT: there’s a more elegant solution. Read about it here on my blog. The maxscript help for 3dsMax 2012 has gone online. By default, 3dsMax doesn’t ship with a local help for mascript and for the main program. When pressing the F1 key, your browser opens and finds the help online. This has its advantages […] 

Renderitis v008 update

Renderitis v008 update

Renderitis for 3dsMax just received an update to version 008. The main new feature is the integration of the common environment settings into a preset. This also includes any texturemap applied to environmentmap slot. Besides that some overal fixes and cleanup have been made. Renderitis script Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top. […] 

Renderitis revisited and launched

Renderitis revisited and launched

Renderitis is ready to be shipped. It’s a first public version which supports the scanline renderer in 3dsMax 2010. I know that’s pretty limited, but it’s a solid base to start supporting more render-engines and more maxversions in the future. For those who missed it, and I’m assuming many of you did, I’ll explain what […] 

Align vertices to a mesh in 3dsMax

Align vertices to a mesh in 3dsMax

Align vertices to meshes with this script. Aligning objects is pretty standard in 3dsMax, but if you want to align, or move, vertices to a mesh it starts to get messy. This script does exactly that for you. You can project vertices of a shape including bezier handles or vertices of a poly downwards on […] 

Maxscript deadline submit script tutorial

Maxscript deadline submit script tutorial

Submitting jobs to deadline is not very difficult, but it can be automated with maxscript. It’s always a good thing to automate when you can. And it’s a good thing to submit stuff to a render-queue to free your own computer from the workload. So why not submit automated maxscript-jobs to deadline instead of renderjobs? […] 

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maxscript help for 3dsMax 2012
End User Event 2010
WhatsMyName version 4 released
Renderitis documentation: managing presets
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