3ds max and tumblr, a perfect match
Want to share what you’re working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It’s as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. Basic workflow for […]
Sketchfab more stable and plugin of the month at autodesk
The Sketchfab publisher for 3dsMax has been featured as plugin of the month at autodesk. I’ve done a few updates to get it there, mainly regarding the handling of the api-key the user enters into the script window. The api-key is handled much better now. Besides that, the script also seems compatible with max 2014 […]
Build an mzp maxscript in 3dsMax
When working with large scripts in 3dsMax it’s very practical to split the project up in multiple files. Done correctly this loosely resembles an object-oriented approach. Something that maxscript doesn’t really support. While working with multiple files is easier than with a single large one, publishing them is more work. This script helps with that. […]
Show your 3d models on Sketchfab
Show your 3d models directly on sketchfab. I’ve written a maxscript which helps you publish your models from 3ds Max. Sketchfab is an online platform for viewing 3d models directly in your browser. Using this script you can easily publish your 3d models to this platform and show your 3d models to the world. This […]
Sketchfab 3ds max publisher beta
A newer version has been released. Get it here. I’m releasing sketchfab 6 beta for 3ds max. This release packs a bunch of bug-fixes, handles export-presets better and does more streaming. This should make it possible to publish larger models without running out of memory. Get the script here Main changes Better preset handling for […]
Import KML files in 3ds max
Importing and exporting KML files in 3ds max makes it a tad easier to reuse work done in 3ds max in maps and google earth. Using 3ds max to create maps isn’t a very obvious choice however. Max handles large distances pretty bad. If you want to respect geographical projections or UTM-coordinates, we need to […]
Object2VR tutorial for 3ds Max
A while ago I’ve written a script to help create turntables and rotators within object2VR by Gardengnome software. As some of my scripts go, I’ve mostly written them for myself and I know just fine how to use them. However this doesn’t mean the scripts are user friendly and work flawlessly. So after a few […]






Screen capture in 3ds Max
There are many occasions where you’d need to make a screen capture in 3ds Max. Documenting a process, communication with clients and colleagues, posting issues to forums. It’s always quicker to use an image to support what you’re saying. This script will help you to quickly capture what you need. Download the script here The […]