Category: 3dsMax

Articles and tutorials about maxscript

3ds max and tumblr, a perfect match

Want to share what you’re working on right now in 3ds max? Post an image of your screen directly to your tumblr blog. It’s as easy as one mouseclick with this script. Get many followers and awe your friends with your 3ds max prowess while keeping your boss up-to-date with your progress. Basic workflow for […] 

Drag drop 3ds max files with dotnet

Lonerobot has written an excellent article about dragging and dropping max files from dotnet controls into the viewport just like you would drag drop a max file from an explorer window. I’m following this up by providing an example on how to do this from a listview control. Get the script here Or get it […] 

Sketchfab more stable and plugin of the month at autodesk

The Sketchfab publisher for 3dsMax has been featured as plugin of the month at autodesk. I’ve done a few updates to get it there, mainly regarding the handling of the api-key the user enters into the script window. The api-key is handled much better now. Besides that, the script also seems compatible with max 2014 […] 

Build an mzp maxscript in 3dsMax

When working with large scripts in 3dsMax it’s very practical to split the project up in multiple files. Done correctly this loosely resembles an object-oriented approach. Something that maxscript doesn’t really support. While working with multiple files is easier than with a single large one, publishing them is more work. This script helps with that. […] 

Show your 3d models on Sketchfab

Show your 3d models directly on sketchfab. I’ve written a maxscript which helps you publish your models from 3ds Max. Sketchfab is an online platform for viewing 3d models directly in your browser. Using this script you can easily publish your 3d models to this platform and show your 3d models to the world. This […] 

KMLparser Altitudemode and new locations

Here’s a short post on how to use altitudemodes and new locations with the KMLparser. You can move vertices to different heights and use an altitudemode to display these heights within google earth. It’s also possible to enter a geo-location in 3dsMax and start from scratch. This is illustrated in the second video. Get the […] 

Sketchfab embeds

With the latest version of Sketchfab they’ve added a two features related to the embeds: they’ve added alternative code options to iframes and the thumbnail which is displayed if the embedded model is disabled can be high-res. Besides that I’d like to talk about the options you have when embedding a model with Sketchfab. Here’s […] 

Sketchfab 3ds max publisher beta

A newer version has been released. Get it here. I’m releasing sketchfab 6 beta for 3ds max. This release packs a bunch of bug-fixes, handles export-presets better and does more streaming. This should make it possible to publish larger models without running out of memory. Get the script here Main changes Better preset handling for […] 

KML import export tutorial

Exchanging KML files between Google Earth and 3ds Max is pretty easy with my recently released KMLparser for 3ds Max. You can do a KML import and export in just a few mousclicks. Transferring shapes between GE and max isn’t just about the shapes themselves, but also about the geo-locations. The script should take care […] 

Import KML files in 3ds max

Importing and exporting KML files in 3ds max makes it a tad easier to reuse work done in 3ds max in maps and google earth. Using 3ds max to create maps isn’t a very obvious choice however. Max handles large distances pretty bad. If you want to respect geographical projections or UTM-coordinates, we need to […] 

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