WhatsMyName documentation: managing dictionaries
WhatsMyName makes it easy to keep lists of words you can use to rename objects in 3dsMax. You can create as many dictionaries as you like and assign words to them. You can assign by drag&drop. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script Manage words and dictionaries […]
WhatsMyName documentation: navigating words
Navigating words in WhatsMyName is fairly straightforward. There’s a list of words you can scroll through. Doubleclicking a word renames the selected objects. That’s it. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script Easing navigation It’s very likely however that one single list of words might grow too […]
WhatsMyName: rename objects in 3ds Max
WhatsMyName is a script which will rename objects in 3ds Max. Renaming objects is a very basic and important operation. There are already many scripts written to do this. WhatsMyName is different because it uses a list of names you can pick from. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download […]
Maxscript help for 3dsMax 2012 update
I’ve written about setting up your local maxscript help-file: read it here. Alex Mak has posted a nice addition to this. Read it here on cgTalk. Now it’s very easy to make your own, local maxscript help behave exactly the same as the online maxscript help. It automatically feeds the word at the cursor-position into […]
Renderitis v011 released
Renderitis version eleven has been released. This is a script which enables you to store, retrieve, edit and share rendersettings in 3ds Max. New features in renderitis v011 are: Permissions for broader use in studios: user, artdirector, manager Support for multiple preset-files Added a statusbar for rich visual feedback Improved the management of matlibs Started […]
Renderitis documentation: managing presets
Renderitis documentation Managing presets in renderitis is done through the popup menus. The renderitis script supports a limited amount of maxversions and render-engines. This will change in the future, but for now only scanline and vray are supported. You can only create new presets for the current scene-renderengine. A new preset is created by recording […]
BerconTile 3.02 overview
BerconTile 3.02 by Jerry Ylilammi is a versatile texturemap for 3dsMax 2012. Since a few updates this map has changed significantly. In this article I’d like to show a few ways how to use the berconTile texturemap. It’s by no means a complete reference of all the functions but it should help out users to […]
maxscript help for 3dsMax 2012
EDIT: there’s a more elegant solution. Read about it here on my blog. The maxscript help for 3dsMax 2012 has gone online. By default, 3dsMax doesn’t ship with a local help for mascript and for the main program. When pressing the F1 key, your browser opens and finds the help online. This has its advantages […]
Renderitis v008 update
Renderitis for 3dsMax just received an update to version 008. The main new feature is the integration of the common environment settings into a preset. This also includes any texturemap applied to environmentmap slot. Besides that some overal fixes and cleanup have been made. Renderitis script Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top. […]
WhatsMyName version 4 released
WhatsMyName is a script for 3dsMax which renames objects. The script displays a list of words you can create yourself. Just doubleclick one of these words to rename selected objects. WhatsMyName script Last modified on 2012-02-22 15:44:50 GMT. 0 comments. Top. Download script WhatsMyName script The latest version contains the following new features: Switch between […]