Klaas Nienhuis
Klaas Nienhuis, a 3d-generalist, projectmanager, programmer and a guy who figures stuff out.
Twitter updates
- @SketchFab i was wondering where that traffic came from! Thank's, this will help to convince my clients to start using this even more. 1 day ago.
- Our model of maison d'artiste on @sketchfab is picking up some crazy traffic lately: http://t.co/DF0gPodh @dpianimation #webgl 1 day ago.
- Had a great talk with @namshee about @gathercontent, our experience with it and ideas for the future 1 day ago.
- RT @DpiAnimation: DPI is kennispartner van @nrc! Lees ons artikel over #configurators & #masscustomization op het NRC-blog: http://t ... 4 days ago.
- @SketchFab sure, thanks for the link. 1 week ago.
- @SketchFab done already! Klaasnienhuis.nl Any plans for a private viewing environment 1 week ago.
- Maison d'artiste by klaasnienhuis http://t.co/DF0gPodh via @sketchfab @naimuseum 1 week ago.
- launch #drezzd http://t.co/SuVeZhru shirts. #3d content by @dpianimation #3dsmax #masscustomization #apparel #configurator 1 week ago.
Article archive
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Renderitis documentation: managing presets
Renderitis documentation
Managing presets in renderitis is done through the popup menus. The renderitis script supports a limited amount of maxversions and render-engines. This will change in the future, but for now only scanline and vray are supported.
You can only create new presets for the current scene-renderengine. A new preset is created by recording all render-settings and environment-settings from the scene and storing them in an xml-file. Materials are stored in a matlib. Bitmap-textures are not moved. All options are available through the popup-menus indicated with the small downwards-pointing arrows. It was a bit easier for me to implement the menus in this manner.
Adding a new preset
You can add a new preset for the current renderengine. In this example we’ll switch the current renderengine to scanline by using the renderitis-script. After that you can create a new preset.
Use the popup-menus to use the options in the script
Switch renderengine from within the script
Create a new preset by recording it from the scene
A new preset has been created
Create presets for other renderengines too
Editing the name of a preset
You can edit the name of the preset from within the script. This makes it easier to manage multiple presets at the same time.
Rename presets to tell which is which
Remove presets
Besides adding and editing, you can remove presets from the script. Keep in mind that there’s no undo!
Remove presets from the script