Monthly Archives for: February, 2012

WhatsMyName documentation: studio setup

WhatsMyName documentation: studio setup

WhatsMyName is a script for 3dsMax which can be run by a single user or by an entire studio. Keeping a single library of words for an entire studio has it’s benefits. You can endorse a consistent way of naming objects and avoid spelling problems across users of different nationalities. WhatsMyName script Last modified on […] 

WhatsMyName version 5 released

WhatsMyName version 5 released

WhatsMyName 005 has been released. This update includes two major new features and plenty of small updates. WhatsMyName is a script which helps you rename objects in 3ds Max efficiently. You create lists of often used names and store these in a file. After that you just need to doubleclick such a name and all […] 

WhatsMyName version 4 released

WhatsMyName version 4 released

WhatsMyName is a script for 3dsMax which renames objects. The script displays a list of words you can create yourself. Just doubleclick one of these words to rename selected objects. WhatsMyName script Last modified on 2012-03-05 20:16:43 GMT. 0 comments. Top. Download script WhatsMyName script The latest version contains the following new features: Switch between […] 

WhatsMyName documentation: managing dictionaries

WhatsMyName documentation: managing dictionaries

WhatsMyName makes it easy to keep lists of words you can use to rename objects in 3dsMax. You can create as many dictionaries as you like and assign words to them. You can assign by drag&drop. WhatsMyName script Last modified on 2012-03-05 20:16:43 GMT. 0 comments. Top. Download script WhatsMyName script Manage words and dictionaries […] 

WhatsMyName documentation: navigating words

WhatsMyName documentation: navigating words

Navigating words in WhatsMyName is fairly straightforward. There’s a list of words you can scroll through. Doubleclicking a word renames the selected objects. That’s it. WhatsMyName script Last modified on 2012-03-05 20:16:43 GMT. 0 comments. Top. Download script WhatsMyName script Easing navigation It’s very likely however that one single list of words might grow too […] 

WhatsMyName: rename objects in 3ds Max

WhatsMyName: rename objects in 3ds Max

WhatsMyName is a script which will rename objects in 3ds Max. Renaming objects is a very basic and important operation. There are already many scripts written to do this. WhatsMyName is different because it uses a list of names you can pick from. WhatsMyName script Last modified on 2012-03-05 20:16:43 GMT. 0 comments. Top. Download […] 

WhatsMyName script

 

Maxscript help for 3dsMax 2012 update

Maxscript help for 3dsMax 2012 update

I’ve written about setting up your local maxscript help-file: read it here. Alex Mak has posted a nice addition to this. Read it here on cgTalk. Now it’s very easy to make your own, local maxscript help behave exactly the same as the online maxscript help. It automatically feeds the word at the cursor-position into […] 

Renderitis v011 released

Renderitis v011 released

Renderitis version eleven has been released. This is a script which enables you to store, retrieve, edit and share rendersettings in 3ds Max. New features in renderitis v011 are: Permissions for broader use in studios: user, artdirector, manager Support for multiple preset-files Added a statusbar for rich visual feedback Improved the management of matlibs Started […] 

Renderitis documentation: permissions

Renderitis documentation: permissions

Renderitis documentation Renderitis has been designed to be used for individuals and in studios with multiple users. This gives you the possibility to use a single preset within a team. Sharing rendersettings is pretty easy when renderitis has been setup correctly. By default the script works fine for either individuals or teams, but you can […] 

Random Posts

LOAD MORE
WhatsMyName documentation: navigating words
What’s my name script
Merging xml files with maxscript in 3dsMax
Renderitis v011 released
UA-26201509-1