Klaas Nienhuis
Klaas Nienhuis, a 3d-generalist, projectmanager, programmer and a guy who figures stuff out.
Twitter updates
- @SketchFab i was wondering where that traffic came from! Thank's, this will help to convince my clients to start using this even more. 1 day ago.
- Our model of maison d'artiste on @sketchfab is picking up some crazy traffic lately: http://t.co/DF0gPodh @dpianimation #webgl 1 day ago.
- Had a great talk with @namshee about @gathercontent, our experience with it and ideas for the future 1 day ago.
- RT @DpiAnimation: DPI is kennispartner van @nrc! Lees ons artikel over #configurators & #masscustomization op het NRC-blog: http://t ... 4 days ago.
- @SketchFab sure, thanks for the link. 1 week ago.
- @SketchFab done already! Klaasnienhuis.nl Any plans for a private viewing environment 1 week ago.
- Maison d'artiste by klaasnienhuis http://t.co/DF0gPodh via @sketchfab @naimuseum 1 week ago.
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Renderitis v010 released
New features in renderitis are:
Renderitis script
Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top.
renderitis script
I’m using the xtraTreelist from devExpress which ships with 3dsMax quite extensively. It’s a convenient control to use with maxscript and offers a slew of in-place editors which suits this script. This script contains the xtraTreelist, spinners, checkboxes, dropdowns. In this version I’ve added popups. The popups are a very convenient container for all kinds of options and functions. I’m hoping the interaction is ok with them. Find some more info on the treelist on the site of devExpress.
The support for Vray 2.x is new and an important step forward. This also introduces some new issues. There are multiple versions of vray compatible with a single max version. While these are mostly minor updates of the renderengine, it’s possible they have different settings. I’ve built in a tolerance which allows all 2.x versions of vray to be compatible. If there’s a major release of vray which contains let’s say a whole new rollout, I’d need to add that as a new renderengine to the script.
General description of the renderitis script:
In general you can either browse and apply presets, or you can edit them. On the left side there’s a tree with available presets. The ones in green are compatible with your current scene, the ones in red are incompatible. You can still browse them, but you can’t apply them.
The interface has been updated. Also more maxversions and renderengines are supported now.
When you select a preset from the list, you’ll see its contents. You van browse and apply the settings to the scene as you wish. In the toolbar at the top there’s a checkbutton to activate the “Edit values” mode. In this mode you can change the preset. either edit the values directly in the script or record them from the scene.
Presets with lots of settings, like vray, are conveniently structured in rollouts. You can expand a rollout to view the settings within it.
You can access the options for a preset by clicking the little arrow besides it.
When viewing and browsing the presets you have three options:
Within a rollout, all settings are listed together with their values.
The arrow next to the rollout or individual settings gives you more options.
You have very fine control as to which part of the preset you want to apply to the scene. You can apply an entire preset, all settings from a rollout or an individual setting.
When the edit-mode is active, you can adjust settings or record them from the scene
When you activate the “Edit values” mode, you can adjust individual settings in the interface. Either adjust the settings directly in the script or record them from the scene. You can record an entire new preset, record a rollout or a single setting. If you record a rollout or setting, the existing values are overwritten with the new ones.
Planned for future releases are: