Klaas Nienhuis
Klaas Nienhuis, a 3d-generalist, projectmanager, programmer and a guy who figures stuff out.
Twitter updates
- @SketchFab i was wondering where that traffic came from! Thank's, this will help to convince my clients to start using this even more. 1 day ago.
- Our model of maison d'artiste on @sketchfab is picking up some crazy traffic lately: http://t.co/DF0gPodh @dpianimation #webgl 1 day ago.
- Had a great talk with @namshee about @gathercontent, our experience with it and ideas for the future 1 day ago.
- RT @DpiAnimation: DPI is kennispartner van @nrc! Lees ons artikel over #configurators & #masscustomization op het NRC-blog: http://t ... 4 days ago.
- @SketchFab sure, thanks for the link. 1 week ago.
- @SketchFab done already! Klaasnienhuis.nl Any plans for a private viewing environment 1 week ago.
- Maison d'artiste by klaasnienhuis http://t.co/DF0gPodh via @sketchfab @naimuseum 1 week ago.
- launch #drezzd http://t.co/SuVeZhru shirts. #3d content by @dpianimation #3dsmax #masscustomization #apparel #configurator 1 week ago.
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Renderitis v008 update
Environmentsettings are now part of a preset
Renderitis script
Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top.
renderitis script
Environmentsettings now are part of every preset
Get and set the texturemaps
Any texture applied to the environment slot can be stored in a preset. The texture is stored in a material library as part of the renderitis system. Any external assets however stay where they are. So if you use a bitmap as an environmentmap, the bitmaptexture is stored in the matlib but the actual image file stays where it is. So it’s still important to keep track of your assets. I might change this in the future however. When applying the preset to the scene, you can choose to apply the entire preset or either the renderer-part or the environment-part of the preset.
Having this feature now makes it easier to implement other renderengines. Engines such as vray contain texutres and materials. Having the matlib-support will speed up the implementation of at least one extra render-engine in the near future.
Adding these new features made me aware that I need to do some work on the gui. The amount of option popping in and out of the gui is a very bad thing. This will confuse the user very quickly.
Future development is planned: