Klaas Nienhuis
Klaas Nienhuis, a 3d-generalist, projectmanager, programmer and a guy who figures stuff out.
Twitter updates
- @SketchFab i was wondering where that traffic came from! Thank's, this will help to convince my clients to start using this even more. 1 day ago.
- Our model of maison d'artiste on @sketchfab is picking up some crazy traffic lately: http://t.co/DF0gPodh @dpianimation #webgl 1 day ago.
- Had a great talk with @namshee about @gathercontent, our experience with it and ideas for the future 1 day ago.
- RT @DpiAnimation: DPI is kennispartner van @nrc! Lees ons artikel over #configurators & #masscustomization op het NRC-blog: http://t ... 4 days ago.
- @SketchFab sure, thanks for the link. 1 week ago.
- @SketchFab done already! Klaasnienhuis.nl Any plans for a private viewing environment 1 week ago.
- Maison d'artiste by klaasnienhuis http://t.co/DF0gPodh via @sketchfab @naimuseum 1 week ago.
- launch #drezzd http://t.co/SuVeZhru shirts. #3d content by @dpianimation #3dsmax #masscustomization #apparel #configurator 1 week ago.
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Renderitis revisited and launched
Renderitis is ready to be shipped. It’s a first public version which supports the scanline renderer in 3dsMax 2010. I know that’s pretty limited, but it’s a solid base to start supporting more render-engines and more maxversions in the future. For those who missed it, and I’m assuming many of you did, I’ll explain what renderitis is.
Renderitis script
Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top.
renderitis script
Renderitis is an open system to store render-presets for 3dsMax. Within the script you can view and edit presets before applying them. Presets are stored in xml which is an open file-format as opposed to the native 3dsMax presets. I’ve been developing this script for a long time and have stripped all the bells and whistles. I’d like to add these over the next period. Future features I’ve got planned are:
Read more about the development of this script in a few other posts on my blog:
The code is actually pretty well documented, so I invite you to take a peek and tell me what you think!
Please read the following documentation in this version (007) in the rest of this article.
Download and unzip the script. Run the mzp-file by dragging it on your viewport or by running hte mzp-file from the maxscript-menu. The script consists of many script files, icons and xml-files. These are stored in the userscripts directory.
Add the script to the interface from the "Customize user-interface" menu
Click the button to activate the script
The main interface shows the available presets
Clicking on items in the interface wil display relevant actions
Editable or active items will show up green
A preset is displayed completely, press the "Apply preset" to apply the preset to the scene
The current preset is now editable
Incompatible presets are indicated with a red color. These cannot be applied to the current scene.