Monthly Archives for: December, 2011

Renderitis v008 update

Renderitis v008 update

Renderitis for 3dsMax just received an update to version 008. The main new feature is the integration of the common environment settings into a preset. This also includes any texturemap applied to environmentmap slot. Besides that some overal fixes and cleanup have been made. Renderitis script Last modified on 2012-02-02 13:09:26 GMT. 0 comments. Top. […] 

Renderitis revisited and launched

Renderitis revisited and launched

Renderitis is ready to be shipped. It’s a first public version which supports the scanline renderer in 3dsMax 2010. I know that’s pretty limited, but it’s a solid base to start supporting more render-engines and more maxversions in the future. For those who missed it, and I’m assuming many of you did, I’ll explain what […] 

Renderitis script

 

Augmented reality presentation by DPI Animation House

Augmented reality presentation by DPI Animation House

Augmented reality is taking huge leaps at DPI Animation House. Besides several AR projects we’re working on we’ve also been asked to share our ideas about AR on several occasions. We’ve bundled these ideas in an augmented reality presentation which contains some of our own projects, but also many great other examples. We’ve also added […] 

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