Align vertices to a mesh in 3dsMax

Align vertices to meshes with this script. Aligning objects is pretty standard in 3dsMax, but if you want to align, or move, vertices to a mesh it starts to get messy. This script does exactly that for you. You can project vertices of a shape including bezier handles or vertices of a poly downwards on a mesh.

Align vertices script

Last modified on 2011-11-10 20:35:59 GMT. 2 comments. Top.

 

Manually aligning the vertices of a circle to a wobbly plane is a pain in the ass

You can project selected vertices or entire objects to a base-mesh or to the groundplane

A demo of some aligned shapes

A demo of some aligned poly's

 

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3 Comments

  1. Jacob:

    Excellent script! Is there a way of getting it to work on clusters of vertices to avoid memory issues on really heavy objects? I have to move 40k vertices onto a terrain and the machine stalls at 500+ vertices.

  2. Hi Jacob,

    hm, I’m not really experiencing memory issues and 500 verts really should be processed within a few seconds.
    It helps when the base-mesh is light. So you could try to optimize the terrain or split the terrain up in chunks. So I’d try and edit or split the base mesh you’re projecting onto.

  3. Jacob:

    Hi Klaas,
    Thanks a lot I’ll try that!:)

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