Monthly Archives for: September, 2011
XPath and xml in maxscript for 3dsMax
When using xml in maxscript you need to be able to search the xml efficiently. I seem to use xml in all of my recent maxscripts. Especially in the latest online configurator I’m working on (still unreleased, expected later this year) all data is stored in xml. In this configurator there are a lot of […]
3D wood texture by Jerry Ylilammi: Berconmaps
Recently I’ve created some images of a wooden chair designed by Reinier de Jong. I’d like to show the wood texture I’ve been using. I’ll share the images of the chair soon (they’re part of a contest). They’re by Jerry Ylilammi and they’re called Berconmaps. It’s a set of procedural textures with a powerful gradient, noise, […]






Merging xml files with maxscript in 3dsMax
It’s a hassle to work with multiple xml-files in maxscript at the same time. However it may be desirable to keep separate xml-files on disk. You can combine these xml-files at runtime into a single xml-file in memory while retaining the separate files on disk. This helps when using xpath for instance to search for […]