Klaas Nienhuis
Klaas Nienhuis, a 3d-generalist, projectmanager, programmer and a guy who figures stuff out.
Twitter updates
- @SketchFab i was wondering where that traffic came from! Thank's, this will help to convince my clients to start using this even more. 1 day ago.
- Our model of maison d'artiste on @sketchfab is picking up some crazy traffic lately: http://t.co/DF0gPodh @dpianimation #webgl 1 day ago.
- Had a great talk with @namshee about @gathercontent, our experience with it and ideas for the future 1 day ago.
- RT @DpiAnimation: DPI is kennispartner van @nrc! Lees ons artikel over #configurators & #masscustomization op het NRC-blog: http://t ... 4 days ago.
- @SketchFab sure, thanks for the link. 1 week ago.
- @SketchFab done already! Klaasnienhuis.nl Any plans for a private viewing environment 1 week ago.
- Maison d'artiste by klaasnienhuis http://t.co/DF0gPodh via @sketchfab @naimuseum 1 week ago.
- launch #drezzd http://t.co/SuVeZhru shirts. #3d content by @dpianimation #3dsmax #masscustomization #apparel #configurator 1 week ago.
Article archive
- May 2012 (1)
- March 2012 (1)
- February 2012 (11)
- January 2012 (3)
- December 2011 (4)
- November 2011 (4)
- October 2011 (4)
- September 2011 (4)
- August 2011 (3)
- July 2011 (1)
- June 2011 (1)
- March 2011 (2)
- February 2011 (3)
- December 2010 (2)
- November 2010 (1)
- September 2010 (8)
- August 2010 (1)
- July 2010 (3)
- June 2010 (2)
- April 2010 (1)
- March 2010 (1)
- February 2010 (1)
- January 2010 (2)
- November 2009 (2)
- May 2009 (1)
- October 2008 (2)
- September 2008 (1)
Maison d’Artiste Layar 3d model
Also check out my post on the blog of the NAi itself. It’s in Dutch by the way.
The Maison d’Artiste designed by Cornelis van Eesteren and Theo van Doesburg, modeled by DPI Animation House
The model is an exceptionally complicated one. The geometry of the spaces is very complex to recreate. Especially the staircase is a piece of work. It connects all floors on different levels. I’m wondering how the architects were able to create architecture like this without 3d-software. My mind would explode!
Here I’ll show a demo of the model with the javascriptobject from Finn Rudolph.
Click on the image to activate the navigation, then drag the mouse to turn the model around.
From the outside a model like this looks pretty simple to make (I’m disregarding the complicated design for a moment). To be able to make it run on a mobile device however requires the model to be extremely compact. This model is little over 2000 triangles and hardly has any textures. For use within UAR there’s a limit of 256*256 pixels in total. That’s about 65.000 pixels of texture for the entire model. Although these tight limits are technical specifications for the 3d model, they define the way how the architecture is presented. The challenge here is to capture the architecture as accurate as possible with 2000 triangles and 65.000 pixels.
A wire of the model shows the architecture divided into boxes and faces