This instance of the object uses all frames of the spherical render
I’m liking this thing a lot and I’ve adjusted my own object2VR script to accommodate for the naming conventions used by this java-object. Still the ordering of the frames occurs slightly different. I’ve also updated my script to perform the correct transformations. These are different than the ones used in the object2VR script. Please keep in mind that this object expects an equal amount of columns and rows. You need to render them all. After that you can specify which items you want to show in the object. For more info on the javaobject, please see Finn Rudolphs site. Notice that he has created scripts for sketchup, cinema4D and vvvv to make the sequence of rendered frames.
Get the updated script here:
With the inverseY option and only half of the rows used, you van display a hemisphere. That’s handy if there’s a groundplane, or if you don’t want to show the underside of an object.