Klaas Nienhuis
Klaas Nienhuis, a 3d-generalist, projectmanager, programmer and a guy who figures stuff out.
Twitter updates
- @SketchFab i was wondering where that traffic came from! Thank's, this will help to convince my clients to start using this even more. 1 day ago.
- Our model of maison d'artiste on @sketchfab is picking up some crazy traffic lately: http://t.co/DF0gPodh @dpianimation #webgl 1 day ago.
- Had a great talk with @namshee about @gathercontent, our experience with it and ideas for the future 1 day ago.
- RT @DpiAnimation: DPI is kennispartner van @nrc! Lees ons artikel over #configurators & #masscustomization op het NRC-blog: http://t ... 4 days ago.
- @SketchFab sure, thanks for the link. 1 week ago.
- @SketchFab done already! Klaasnienhuis.nl Any plans for a private viewing environment 1 week ago.
- Maison d'artiste by klaasnienhuis http://t.co/DF0gPodh via @sketchfab @naimuseum 1 week ago.
- launch #drezzd http://t.co/SuVeZhru shirts. #3d content by @dpianimation #3dsmax #masscustomization #apparel #configurator 1 week ago.
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On rendering LIDAR scans
This is a render of a laserscan. There are no materials yet.
I’ve worked on this movie at DPI Animation House, creating the story, models and rendering the LIDAR scans
A typical image of a LIDAR scan. This scan is mapped with RGB values. These can be captured together with the scan or applied to the scan later on. This image consists of a large number of scan points, close to each other.
The LIDAR files we work with usually are scans of larger urban areas with pretty high detail. The scans which are publicly available here in the Netherlands are found on the site http://www.ahn.nl. These scans can be bought or are provided by a client, if you’re lucky. There are all sorts of programs out there to create images from these scans. Some of these programs are open-source, such as the LAStools, GRASS. But if you want to create a full fledged animatied short, you’re on your own. Normally, these scans are used for analytical or mapping purposes in specialized software. The scans are processed and then discarded. This is not possible when trying to render such scans. They consist of billions of separate points. Common rendering software such as Mental Ray or Vray aren’t created to handle this kind of geometry without some system to handle the geometry efficiently. Besides that, you’d probably want to edit the scans as well. Which is very difficult to say the least.
This is the total area which is used in the animation. On the foreground a new piece of read is placed into the the scan.
For the Rotterdamsebaan-movie we received the scan as ascii text-files. In total about 500 million scan points. We had to integrate a new highway and tunnel into the scan. Animations of the new highway are integrated into an animated movie which tells the story about this new connection into The Hague. To handle the scans, I’ve set up a series of scripts to slice and dice the data. Firstly, I’ve used a the LAStools to combine the scans into one large scan. After that the scans are sliced into chunks and converted to obj geometry. After that the obj-files are converted into max-files (3dsMax 2010). there’s actually a batch converter utility within 3dsMax to do that, very handy. After that there’s a bit of maxscript magic which I can’t share. What we end up with is a large set of small chunks which can be loaded in and out of memory. The result is seen here. We can integrate the scans right into our normal rendering process, which means we can create just about any animation with these monsters.
From close-up the scan shows its structure. Trees are spikey, cars are also visible as small bumps.