Klaas Nienhuis
Klaas Nienhuis, a 3d-generalist, projectmanager, programmer and a guy who figures stuff out.
Twitter updates
- @SketchFab i was wondering where that traffic came from! Thank's, this will help to convince my clients to start using this even more. 1 day ago.
- Our model of maison d'artiste on @sketchfab is picking up some crazy traffic lately: http://t.co/DF0gPodh @dpianimation #webgl 1 day ago.
- Had a great talk with @namshee about @gathercontent, our experience with it and ideas for the future 1 day ago.
- RT @DpiAnimation: DPI is kennispartner van @nrc! Lees ons artikel over #configurators & #masscustomization op het NRC-blog: http://t ... 4 days ago.
- @SketchFab sure, thanks for the link. 1 week ago.
- @SketchFab done already! Klaasnienhuis.nl Any plans for a private viewing environment 1 week ago.
- Maison d'artiste by klaasnienhuis http://t.co/DF0gPodh via @sketchfab @naimuseum 1 week ago.
- launch #drezzd http://t.co/SuVeZhru shirts. #3d content by @dpianimation #3dsmax #masscustomization #apparel #configurator 1 week ago.
Article archive
- May 2012 (1)
- March 2012 (1)
- February 2012 (11)
- January 2012 (3)
- December 2011 (4)
- November 2011 (4)
- October 2011 (4)
- September 2011 (4)
- August 2011 (3)
- July 2011 (1)
- June 2011 (1)
- March 2011 (2)
- February 2011 (3)
- December 2010 (2)
- November 2010 (1)
- September 2010 (8)
- August 2010 (1)
- July 2010 (3)
- June 2010 (2)
- April 2010 (1)
- March 2010 (1)
- February 2010 (1)
- January 2010 (2)
- November 2009 (2)
- May 2009 (1)
- October 2008 (2)
- September 2008 (1)
Renderitis shaping up
I’ve posted before about my script: renderitis, the open method in storing, using and sharing rendersettings. I’m making more adjustments to the script. Some are cosmetic, others improve the usability. At the moment four renderengines are supported. Settings can be viewed and changed within the script, or recorded from the scene. At the moment, materials can also be stored. This means every preset-group has two sidecar files: the xml with all the values and a matlib with the materials and textures. I’d love to store those materials in the xml as well, but that’s just not possible.
Take a peek at the current state of affairs!
You can see the preset-groups at the top left. In the treeview you can see a list of presets. One is expanded with all it’s rollouts visible. On the bottom left all supported renderengines are shown. You can press one of these buttons to switch engine. On the right all settings and values of the selected rollout are being shown.
The next step is figuring out an easy installation procedure. You can set rights to certain machines. From these machines the settings can be edited. From other machines this is not possible. This poses an extra challenge for an easy installation. All the sidecar-files don’t make it easier as well. Not to mention all the changing renderengines which have to be supported.
A small explanation of the interface.