Klaas Nienhuis
Klaas Nienhuis, a 3d-generalist, projectmanager, programmer and a guy who figures stuff out.
Twitter updates
- @SketchFab i was wondering where that traffic came from! Thank's, this will help to convince my clients to start using this even more. 1 day ago.
- Our model of maison d'artiste on @sketchfab is picking up some crazy traffic lately: http://t.co/DF0gPodh @dpianimation #webgl 1 day ago.
- Had a great talk with @namshee about @gathercontent, our experience with it and ideas for the future 1 day ago.
- RT @DpiAnimation: DPI is kennispartner van @nrc! Lees ons artikel over #configurators & #masscustomization op het NRC-blog: http://t ... 4 days ago.
- @SketchFab sure, thanks for the link. 1 week ago.
- @SketchFab done already! Klaasnienhuis.nl Any plans for a private viewing environment 1 week ago.
- Maison d'artiste by klaasnienhuis http://t.co/DF0gPodh via @sketchfab @naimuseum 1 week ago.
- launch #drezzd http://t.co/SuVeZhru shirts. #3d content by @dpianimation #3dsmax #masscustomization #apparel #configurator 1 week ago.
Article archive
- May 2012 (1)
- March 2012 (1)
- February 2012 (11)
- January 2012 (3)
- December 2011 (4)
- November 2011 (4)
- October 2011 (4)
- September 2011 (4)
- August 2011 (3)
- July 2011 (1)
- June 2011 (1)
- March 2011 (2)
- February 2011 (3)
- December 2010 (2)
- November 2010 (1)
- September 2010 (8)
- August 2010 (1)
- July 2010 (3)
- June 2010 (2)
- April 2010 (1)
- March 2010 (1)
- February 2010 (1)
- January 2010 (2)
- November 2009 (2)
- May 2009 (1)
- October 2008 (2)
- September 2008 (1)
Developing rendersettings script
currently i’m developing a script in 3dsMax 2008 to store rendersettings. At the moment it’s just for the renderer Vray, but it will be compatible with other renderengines.
Renderitis UI
It’s always been a pain to manage rendersettings. In max it’s possible to store so-called presets, but these are very crude. You either get all settings or none. There’s no way to just get the settings concerning the indirect lighting, or just the settings on speed/memory. With this script I’ll try to avoid this problem by creating access to all rendersettings, grouping them in logical units and displaying them in an interface. “What’s the difference with the normal rendersettings interface?” I hear you say. Well, my settings are stored in an xml and can be edited, duplicated, applied, stored and what not. So in the end the script will feature a list of groups. Each group holds a complete set of rendersettings. For example: high-quality, quick animation preview, cartoon. Within the groups you can view and edit the rendersettings directly or apply them.
I’d like to keep the idea of rollouts, this will keep the settings recognizable. So each group has a full set of rollouts. Rendersettings can be applied individually, per rollout or as a complete group.
Future features might include: comparing settings, a settings playground where settings and example images with rendertimes are stored to find the optimal settings.