Monthly Archives for: November, 2009
Materilarium script developed
Hello all, after a while of developing, here's the first public version of Materilarium. It's a material database-type script for 3ds max. This script is by no means error-free, fool-proof or guaranteed-to-be-stable. It's very useful though. The general idea is that the user can import a 3dsMax matlib, render thumbnails for every material, create groups and assign […]
Developing rendersettings script
Hi, currently i’m developing a script in 3dsMax 2008 to store rendersettings. At the moment it’s just for the renderer Vray, but it will be compatible with other renderengines.