When using xml in maxscript you need to be able to search the xml efficiently. I seem to use xml in all of my recent maxscripts. Especially in the latest […]
Hi, I’ve posted before about my script: renderitis, the open method in storing, using and sharing rendersettings. I’m making more adjustments to the script. Some are cosmetic, others improve the […]
Gathering content from clients for any project, such as an app, a website or a presentation is a guarantee for headaches. In my own projects I’ve come across this headache […]
BerconTile 3.02 by Jerry Ylilammi is a versatile texturemap for 3dsMax 2012. Since a few updates this map has changed significantly. In this article I’d like to show a few […]
Analyze many 3d objects
Many 3d offices and individuals have folders filled with 3d objects ready to be put to action. Custom asset browsers, databases, tools and plugins are available for accessing these objects. But what happens when the quality of the objects isn’t that good (anymore)? It is a lot of work to check every file by hand. […]