Clara.IO is an online 3D DCC tool. It runs in your browser with webGL and enables you to create 3D content, collaborate, render, animate and share online. It’s rapidly developing and features are being added regularly.
Clara.IO’s vision is to be a full replacement for desktop based solutions, such as 3ds Max. Since I’m a 3ds Max user and scripter, that’s not a comforting thought. Although I figure I still got a few good years ahead of me, I started on a Clara.IO connection script for 3ds Max anyway.
- 2014-04-04: new version 1.18: better renderer detection, material names fixed
- 2014-03-21: new version 1.16: added support for vrmats. Check this article
- 2014-03-07: new version 1.11: Mainly updated the gui and added more feedback on the upload and download process
Clara.IO allows you to upload and download 3D models to and from its servers. This means you could work on a scene in 3ds Max, upload it to Clara.IO for some collaborative tasks and your colleague on the other side of the office (world) downloads the model for further use. Being able to get data in and out will surely help with the adoption of Clara.IO and similar platforms. Nobody wants to jump on the wrong train and not be able to jump off when the time comes.
I’ve written a script which connects 3ds Max to Clara.IO and lets you perform some tasks which makes it much easier to adopt and incorporate Clara.IO in your existing workflow. The script enables you to upload and download models to and from your account. Besides that you can do a batch upload, where you upload a list of 3ds Max models to Clara.IO in one batch operation.
The script is in beta which means that there’s limited error checking and features might be removed and added. Also, keep in mind the script alters your scenes in Clara.IO and your 3dsMax scenes. Always make backups!