Exchanging KML files between Google Earth and 3ds Max is pretty easy with my recently released KMLparser for 3ds Max. You can do a KML import and export in just a few mousclicks. Transferring shapes between GE and max isn’t just about the shapes themselves, but also about the geo-locations. The script should take care of that, as long as you respect the UTMzone you’re in.
Here’s a short workflow description.
- Pick a location in Google Earth you want to enhance. In my case the Edo Castle in Tokyo.
- Draw a shape you can use as a reference in 3ds Max. In my case the outline of the castle. You can use paths or polygons in Google Earth
- Save the shapes as a KML-file
- Import the KML file in 3ds Max. Make sure you use the correct UTMzone. For Tokyo that’s zone 54.
- Draw your design in 3ds Max. Collapse everything to one or more editable splines.
- Make the shapes of the new design a child of the KML parent. This makes it easier to export the shapes to the correct location. the KML parent dummy has a custom attribute which stores the transform and UTM zone.
- Export the shapes. Select the KML parent and pick an output location.
- Open the new KML in Google Earth: voila! The new design is visible!